Sound Art and Creative Coding

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Photo by Martina Simkovicova

Site specific Installations

Sound design and algorithm development using an octophonic speakers setup as part of the installation of Christian Thompson. Exhibited at the 2013 Anna Landa Award series./ Art Gallery of New South Wales, Sydney

Composition and sound design using Swarm algorithms for an installation work of Christian Thompson. Exhibited at the 2010 Biennial of Australian Art within the “Before and after science” festival (Art Gallery of South Australia, Adelaide).

  • Emulating a bee colony in an interactive space / XIM UPF (2011)

Installation using the XIM lab at University Pompeu Fabra. This room provides a complete sensoring system (camera tracking, weight sensitive floor…) and audiovisual feedback (projectors on 4 walls, several loudspeakers…). In collaboration with Imanol Gómez, Heber Pérez, Noé Rodríguez and Álvaro Sarasúa for a subject on “Systems Design, Integration and Control” of the CSIM Master program.

Hacks and prototypes

  • BeagleBoard Bullroarer (2015)

The BeagleBoard Bullroarer is inspired by one of the most ancient musical instruments. The hack attempts to bring the bullroarer into the digital domain. We are using the BeagleBoard with BeagleRT and reading sensor data from the TinkerKit accelerometer. The user can then swing the instrument the same way as its ancient predecessor controlling sound synthesis with position and velocity. This instrument was conceptualised and developed together with Alo Allik during the Audio and Music Hackathon in Queen Mary University of London (2015). Our hack received the Big Bear Audio award.

  • Radio Zap / (2012)

This installation Zaps automatically among different new stations accross the world inviting the user to lucubrate over the controversy of accessing objective information in different media sources. Tools used Arduino + Processing.

  • A mobile compass-geolocation app prototype for collaborative music making (2012)

Prototype development, Interaction Design and HCI evaluation of a mobile app designed for the iPhone to enhance collaborative creativity driven by geo localization and social networking. The prototype was done on an iPhone 3GS using iOS 4 and RjDj with the libpd library.

  • A prototype system to improve feedback during singing practice (2011)

This work addresses an study of the behavior of the glottis and head positioning and its relation to the sound produced when singing. By comparing the differences and changes in pitch, through EGG contact quotient measurements and audio registrations, with different inclination angles of the head, the model pretends to give a bigger and better feedback during the study practice as well as to detect possible body-position problems while singing. The prototype here presented compares all this data making possible to check whether the result of what is being produced is the desired and what the possible cause of it is.